
μ€μκ° λ©ν°νλ μ΄ κ²μ μν€ν μ² νκ³ β 루λμ μμ λ 5λ ν Real-Time Multiplayer Game Architecture, 5 Years Later β Lunia Expedition
λͺ¨λ°μΌ μ€μκ° λ©ν°νλ μ΄ κ²μ 루λμ μμ λμ μλ² 5μ’ + ν΄λΌμ΄μΈνΈ 2μ’ μ 체 μν€ν μ²λ₯Ό μ€κ³νλ κ²½ν. 컀μ€ν ECS, 컀맨λ λκΈ°ν, λΆμ° μλ², μ¬μ μ μμ€ν κΉμ§ β 5λ μ΄ μ§λ μ§κΈ κ·Έλμ κΈ°μ νλ¨λ€μ λμλ³Έλ€. Looking back on the full server-and-client architecture of Lunia Expedition β a mobile real-time multiplayer game β five years later: custom ECS, command-based sync, and distributed servers.