μμ§κ³Ό κ²μμ ν¨κ» κ°λ°νλ ꡬ쑰 β μΉκ²© νλ‘ν μ½, νμ¬λ, μ§ worktree Developing an Engine and a Game Together β Promotion Protocol, Facade, Paired Worktrees
κ²μ splanet.ioλ μ§μ λ§λ μμ§ OFF μμ μλ€. λ ν¬λ λμΈλ° λ³κ²½μ λκ° νλλ€. 무μμ μμ§μ μ¬λ¦΄μ§λ κ·μΉμ΄ μλλΌ κ°κ°μ΄μ§λ§, μ΄λ»κ² μ¬λ¦΄μ§λ νλ‘ν μ½μ΄ μλ€. νμ¬λλ‘ κ²½κ³λ₯Ό μ’νκ³ , worktreeλ₯Ό μ§μΌλ‘ μμ§μ΄κ³ , μ΄λ μ½λ© μμ΄μ νΈκ° μλ κ°μ κ³μ½μμ μΆλ°νκ² λ§λ λ€. splanet.io runs on OFF, an engine I built. Two repos, one change. What goes into the engine is a judgment call, but how it gets there follows a protocol: narrow the boundary to one facade, move worktrees in pairs, and make any coding agent start from the same contract.