๋ฌผ์ฒด๋ฅผ ๊ตฌ์กฐ์ ์ฌ์ง๋ก ์ ์ํ๋ Unity ๋ฌผ๋ฆฌ ๋ผ์ด๋ธ๋ฌ๋ฆฌ. JSON ์๋ณธ ํ๋์์ ๊ฒ๋ฉด, ์ถฉ๋์ฒด, ์ง๋, ๊นจ์ง๋ ์กฐ๊ฐ์ ํจ๊ป ๋ง๋ค๊ณ , ์์๋ฅผ ์ด๋ฉด ์์ ๋ด์ฉ๋ฌผ์ด ์์์ง๊ณ ์๋ฅด๋ฉด ์กฐ๊ฐ์ด ๋จ๋๋ค.A Unity physics library that defines objects by structure and material. One JSON source yields surfaces, colliders, mass and breakable pieces: open a box and its contents spill out, cut an object and its pieces remain.
๊ฐ์นญ. ์ ๋ฆฌ๋ณ์ ๊ณ๋จ์ผ๋ก ํ๋์ฉ ๊ตด๋ ค ๋ณด๋ด๋ ๋ฌผ๋ฆฌ ์ธํฌ๋ฆฌ๋ฉํ ๊ฒ์. ๋ณ์ ๊ตฌ๋ฅด๊ณ ๋ถ๋ชํ๋ค ๊นจ์ง๊ฑฐ๋ ๊ณจ๊น์ง ์จ์ ํ ๋์ฐฉํ๊ณ , ๋์ฐฉํ ๋งํผ ๋์ ์ด ๋์ด ์ ๋ณ๊ณผ ์ฅ์น๋ฅผ ์ฐ๋ค. MatterKit ์์์ ๊ฐ๋ฐ ์ค.Working title. A physics incremental game where you push glass bottles down a flight of stairs, one at a time. They roll, collide, and either break on the way or reach the goal whole. What arrives turns into coins for new bottles and devices. Built on MatterKit, in development.
๋๊ท๋ชจ ์คํ ์๋ ๊ฒ์์ ์ํ ํ์คํ .NET ํ๋ ์์ํฌ. ์๋ฒ ํด๋ฌ์คํฐ๋ง, WebGPU ๋ ๋๋ง, JS ์คํฌ๋ฆฝํ , AI ์๋ ์์ฑ๊น์ง. ์ง๊ธ์ MatterKitยทSpill ์์ ์ผ๋ก ์ ์ ๋ฉ์ถฐ ์๋ค.A full-stack .NET framework for massively scalable open world games. Distributed server clustering, WebGPU rendering, JS scripting, AI world generation. Currently on hold while MatterKit and Spill take priority.
C#์ Single Source of Truth๋ก ๋๊ณ ๋ก์ง๊น์ง byte-exactํ TypeScript๋ก ๋ณํํ๋ Roslyn ๊ธฐ๋ฐ transpiler. C#๊ณผ ์์ฑ๋ TS๊ฐ ๊ฐ์ ๊ฐ์ ๋ด๋์ง cross-validation์ผ๋ก ๊ฒ์ฆ.A Roslyn-based transpiler that turns C# โ logic included โ into byte-exact TypeScript, with C# as the single source of truth. Cross-validation proves both sides stay in lockstep.
Meta Quest์์ ํผ์๋ ธ, ๋๋ผ, ๋ฒ ์ด์ค๋ฅผ ์ฐ์ฃผํ๊ณ ๋ฃจํ ์คํ ์ด์ ์ผ๋ก ํผ์ ํฉ์ฃผ๋ฅผ ์์ฑํ๋ VR ์์ ์ฐฝ์ ๋๊ตฌ. ๋ํ ์์ ํ๋ก์ ํธ๋ก AI์ ํจ๊ป ํ ๋ฌ ๋ง์ ๋ง๋ค์๋ค.A VR music creation tool for Meta Quest where you play piano, drums, and bass, then combine them into a full band performance using a loop station. Built in one month as a university project with AI assistance.